Allowed Wildcard Skills
This is to my fellow GM's out there, asking what wildcard skills do you allow? My first few games I allowed all the ones listed in the basic set. Several, especially Science! wreaked havoc with the game balance. After that I only allowed wildcard skills such as Electronics Repair!, Drive!, and spells, such as Shape Shift! and Planar Shift, and those worked better. I was wondering what wildcard skills you allow.
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