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Old 04-14-2017, 10:38 PM   #230
scc
 
Join Date: Mar 2013
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by Ghostdancer View Post
The whole reason it's there is this: it let's spells hit harder for less capable casters. You can easily ignore it and it wouldn't break anything, but there is something to be said for a caster to be like "I want to dump energy into this spell to make it hard for it to be resisted." It doesn't exactly BREAK the Rule of 16 - but flouts it a bit, and with GM permission. The GM can absolutely say no to this. I've used this solution for years in my own campaign with little issue. Not that that means much, but I have carefully playtested, balanced, and theorycrafted just about every part of this book for over 2 years (almost 3 now). So maybe that's something.
Given that the Rule of 16 boils down to 'Lowest of own skill, defender's Will or 16' the defender suffering a penalty only matter if their will is greater then 16 or your skill is lower then both 16 and their will, I don't see how it's even bending it.
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