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Originally Posted by whswhs
I think that an ATR build is too complex for what you get, in any case.
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I've venture that depends on the effect you want. If you're closing the distance with still enough time to take another action (or acting then moving) ATR seems appropriate.
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First, you get to move twice the distance. That can be bought either as Enhanced Move (Ground) or as buying up your Basic Move.
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The intends seem to be either 2 concurrent actions or two sequential actions in a turn. As a GM, I've allowed ATR "only specific things" as a limitation.
Unless you bought up your step distance to absurd amounts (Move, step only?), you would have to take an action to accomplish the same thing with Move while Enhanced Move only kicks in after you spend a turn of accelerating.
Alternately, if you just want move and attack you could buy up either DX (only while moving) or get a technique to improve move and attack. Powers already allows speedsters to exceed the M&A skill cap as part of their power description.