Quote:
Originally Posted by Mailanka
Weirdly, I find this is just Best Practice for GURPS. Every time I throw ridiculously OP encounters at my party, those turn out to be the most legendary and exciting ones.
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You have to have a reasonable tolerance for TPKs, however. This isn't unique to GURPS, it's pretty much fundamental to a challenging fight that it's one the PCs will occasionally lose, but GURPS combat is typically quite swingy (any system with low hit probabilities and low numbers of hits required to drop someone will have high randomness) so it's hard to design for a fight that reasonably consistently leaves the PCs bloodied but victorious.