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Old 03-13-2018, 08:34 PM   #10
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Animal part value

I’d probably go with an appropriate skill roll, and give value based on SM+MoS on the speed/range table, modified up or down for the creature’s rarity (say, -4 for common, +0 for uncommon, +4 for rare, +8 for legendary).

Basically, a good roll will get you a valuable part from *this* creature, but doesn’t mean you’ll get as much from the next one, although larger and rarer creatures are generally worth more.

Add number of creatures to the SM roll rather than rolling for each. Failure on the skill roll yields nothing, and damages the creature enough to impose -4 on another try.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation.
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