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Old 12-27-2014, 06:03 PM   #1
MakDemonik
 
Join Date: Dec 2014
Default Problems with Modular Abilities Limitations

My friend plays a robot, and wanted to have replaceable tools on his body.
So he took Modular abilities, but when he wanted to make it so that the changing of parts takes preparation (Limitation -50%) we stumbled acros the problem....

The 'Physical and Mental' Enchantment seems kind of useless with limitations.
1) Taking 1 chip slot (Physical & Mental +100%, Takes Prep -50%)
is inferior to:
2) Taking 2 chip slots 1x(Mental Only +0%*, Takes Prep -50%) + 1x(Physical Only +50%, Takes Prep -50%)

(in the end, he could choose between 44 points for 1 General Slot with 8 capacity OR 44 points for 2 slots, 1 Physical, 1 Mental, with 8 capacity EACH )
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