View Single Post
Old 11-19-2016, 06:47 AM   #3
Varyon
 
Join Date: Jun 2013
Default Re: [DF] Why do Wizards have 12 Dexterity?

Those [40] to give the Wizard a DX of 12 give them +0.5 to Basic Speed ([10]), +2 to either Buckler and Smallsword ([16]) or +2 to Staff ([8]), and +2 to whatever Ranged skill they choose ([8]). It also gives a +2 to any DX-based background skill (Fast-Draw Potion, Climbing, Stealth, or Body Sense), for [3] each there. Finally, it allows them to strike unarmed and deliver touch-based spells at 12, which would normally require [4] in Brawling (although as that would give a damage bonus, we can call it [2] or [3]), in addition to getting an effective +2 on any of the miscellaneous DX checks (and uses of skills at default) that might crop up, which is probably worth at least [2]. So, that's [40] for at least [30] and up to over [50] worth of advantage, depending on how the wizard is built.

If you use a Staff and few or no DX-based background skills, you're wasting a few points on that DX boost. Otherwise, you're probably either breaking even or coming out ahead.
Varyon is online now   Reply With Quote