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Old 09-16-2016, 08:56 AM   #36
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: Adding Divine Favor to Banestorm

Quote:
Originally Posted by Anders View Post
There should also either be no resurrections, or they should give ambiguous answers about that same Great Beyond.
Or they have no memories of the Great Beyond, beyond possibly seeing a "tunnel of light" like some people who have near-death experiences report.

The Healing spell Resurrection does exist in the setting, but is considered pretty heretical. A Christian (or Muslim or Jewish) "living saint" who manages to pull of a Ressurection will be viewed with a lot of suspicion by the Church authorities... although real world saints have also allegedly managed this feat.

Thus, again, there is space for Divine Favor within the setting. To my mind, the more important question are:

(a) Is there a player in the group who can actually pull playing such a "living saint" off?

(b) Is such a player character suitable for the campaign?


Because such a character will inevitably attract a lot of attention, and his actions and comments will shape the campaign to a much larger degree than those of a mundane priest, or maybe a powerful wizard who could pull off similar but mundane feats.

If the campaign is about fighting some "great evil", then having someone with Divine Favor might be suitable. If it is more about typical "morally grey" adventuring, then it likely won't work - because the living saint is unlikely to compromise on their faith in order to accommodate the others.
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