Quote:
Originally Posted by sir_pudding
You may be interested in this thread I started awhile back. There's some interesting Kromm stuff towards the end.
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I was hoping you'd weigh in. That's a good thread; I'm going to try to summarise it into a post in this one, once I've read it a couple more times.
Edit: Might as well do that here.
If a weapon can be used in both direct and indirect fire, you need appropriate Artillery for indirect fire and Gunner for direct fire. Those skills don't have mutual defaults, but there's a case to be made that they should, especially for weapons such as light mortars where training in both modes is provided as part of the same course.
GURPS is mostly interested in what happens to a party calling for fire (or having it called on them). So it doesn't directly represent the work of a Fire Direction Centre or other fire-control organisation, rolling into the communication between a Forward Observer and the guns. If the actions of a fire-control organisation are important, they use Forward Observer skill. It's plausible to give the quality of the fire control influence over the coordination of batteries and so on, but we don't have rules for that.