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Old 06-25-2010, 08:47 AM   #12
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: [House Rules] Crakkerjakk's Reduced Skill List

Quote:
Originally Posted by Crakkerjakk View Post
Right, but I'd like some way to represent people like powerlifters or olympic long-jumpers. All these skills are pretty much "use a skill in place of an attribute for certain specific situations."
I think you have a conflict in your assumptions here - you would seem to be wanting to reduce the list of skills by removing or merging the narrow, low usage skills; but on the other hand, you want to be able to support very specialised character types, such as (single discipline) Olympic Athletes.

The Extra Effort rules, possible with Extra Fatigue would better cover such activities for 'adventurers' without the need to support specialised archetypes/skills.

Quote:
Originally Posted by Crakkerjakk View Post
A good point. I'll admit, I am a little concerned about this, but I think for the most part the people who are just diplomats can have the one skill, while the people who are broadly competent can be good at a wide variety of skills yet only write down the one super-skill on their sheet. I mean, it's not like someone with Persuade-16 can't do Fast-Talk. They do it at 16. It's just not explicitly on their sheet.

Way I see it is the Forensics guy can still take Forensics and be better at it than the Investigate guy for the same amount of points. It lets specialist specialize, while allowing generalists not to clutter up the sheet. It may favor the generalists a bit too much, but in many cases I think you can fix this by cranking super-skills up another difficulty class.
Are you saying that while you've reduced the Skill Count (which seemed to be a primary objective), 'Specialists' can still buy those individual skills which you have removed - thereby putting the Skill Count back up?

It would seem that you're trying to create a half-way house 'Wild Card' like group 'Super' Skill, which isn't so expensive.

Why not:
Super Skill; groups skills like a Wild Card Skill, for Double Cost (instead of triple) but all skills are at -2.
Note - I haven't thought out or analysed the costings/penalty for this, it's more a concept that 'hard' numbers
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