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Old 09-22-2019, 02:04 PM   #3
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Horrific Weakness [Basic]

Quote:
Originally Posted by AlexanderHowl View Post
In Basic, the rates of damage from Weaknesses are not quite horrific enough for the some of creatures in fiction. For example, vampires from VtM would suffer sufficient damage from sunlight that they burn to a crisp in less than a minute in direct sunlight. In order to reflect that level of damage, I suggest the following two modifications to Weakness.

1. Leveled damage: The damage of Weakness increases by 100% per level while the value increases by 50% per level (for example, a vampire could have Weakness (Sunlight; 3d per minute) [-120].

2. Accelerated damage: 1d per 12 seconds would have a base value of [-30] while 1d per two seconds would have a base value of [-40].

3. Combined damage: A vampire who took 3d damage every two seconds from sunlight would have a disadvantage worth -240 CP (and would take 90x as much damage from sunlight for only 4x the disadvantage value).

What do you think, would you use horrific weaknesses in your settings?
I've just used Reduced Time to reduce the amount of time between damage and Vulnerability to multiply the damage. Weakness (Sunlight, 1d/min, Reduced Time 6, +120%) [-132] causes 1d damage per second in sunlight.
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