Quote:
Originally Posted by ericbsmith
If you set it to "yes" there are, as far as I can tell, only two sets of stairs propagated - one that goes up and one that goes down.
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Correct. the third option, "Many" generates lots and lots.
Quote:
Originally Posted by ericbsmith
Still, having an option to include an entrance (or several) would be nice and shouldn't be any harder than modifying the hallway algorithm to start on an edge and go straight until it hits something and then to create a junction/door with it.
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I confess I kinda forgot that dungeons can totally be accessed from the side sometimes. I'd have two options, a side tunnel, and then a matching set of tunnels on each side so you can tile maps together. Although that last one might be tricky with the shaped dungeons, I'll have to think about it.