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Old 02-13-2018, 10:39 AM   #17
wmervine4
 
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
Default Re: What sort of computer game suits GURPS best?

Quote:
Originally Posted by Maz View Post
Two things set GURPS apart from many other games; Generic and universal. I think those would have to be part of a game for it to feel like GURPS. Ie. you need to some sort of cross-genre/setting.
That's one possibility, but you could also inject some GURPS flavor by having world-hopping, multiple magic systems, a wide variety of monsters, and varying technology levels in a DF-type world. It would certainly remain truer to the Basic Set to use the Infinite Worlds setting though.

Quote:
Originally Posted by Maz View Post
I think it would be awesome if the game started out like tshiggin's example. But then suddenly people start showing up with automatic weapon trying to "change history" ie. Centrum. And you get drafted into helping Homeline fight them. First on you hometurf, then taking the battle to another, completely different setting. But the homeline team is stranded there, they know high-tech and counter-espionage stuff, but they do not know how to survive in a forest with TL:5 equipment.
This would be a great opener, and I think this last bit would really highlight some of the GURPS feel as the homeline team has to attempt using their high TL skills in a low TL situation and rely heavily on lower TL natives to help them in some areas where they are clueless. Of course, they'd have to be somewhat prepared for the possibility of getting stranded, but maybe they run out of supplies, an important team member is gravely injured, or something else to require reliance on locals.

Quote:
Originally Posted by Maz View Post
You character might focus on learning their new technologies. They might discover they have innate magical/psionic powers or they might just continue developing the skills they are already good at, becoming even better.
There are a lot of ways this could go. It would be interesting to have lower TL natives start learning higher TL skills and learning how to use these strange new automatic weapons. Throwing in the weird powers would be a great twist too, which the homeline team may or may not know anything about.

Quote:
Originally Posted by Maz View Post
You would need "outdoorsy"-skill like survival to survive (find resources and animals to hunt and so on).
You need combat-skills to fight animals as well as centrum agent and other "bad guys".
You need social skills to socialise with the other locals who might otherwise join centrum. And to gather intel.
You need tech skill, especially if you want to learn the higher tech stuff.
I think the socializing aspect would be really important for building a team to combat centrum and other potential foes. This would be interesting to implement with GURPS given the breadth of social traits available and the NPC reactions mechanic. I could see the recruiting aspect being a core feature of such a game.

Quote:
Originally Posted by Maz View Post
A key factor of the game would be the "survival part" of gathering resources for survival and to maintaining equipment.
And also tactical combat, with a turn-based hex-grid combat system.
I think GURPS would be perfect for highlighting the survival part, particularly if realistic construction times, numerous required skill rolls, significant quantities of resources, and the need for maintenance on anything constructed were required. A lot of survival games allow objects to be built instantly or very quickly with little to no maintenance required. GURPS provides a good framework of narrow skills, rules for dealing with differing TLs, and construction timelines. There would need to be a lot added, but there is quite a bit in the system already to provide a good starting point.

Turn-based hex-grid combat would be really fun with a diverse team of people from different TLs, possibly with magical/psionic abilities. There could be a lot of variety with battles happening in wilderness environments, in a homeline or centrum base, or in urban locales. You could even have vehicle combat.

Quote:
Originally Posted by Maz View Post
Well thats something I would play.
I would totally play this too!
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