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Old 02-13-2018, 05:07 AM   #16
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: What sort of computer game suits GURPS best?

Quote:
Originally Posted by tshiggins View Post
Make it a TL 5 setting (circa 1850, or so), and a skilled craftsman can make just about any technology routinely available to normal people. My friend Dave points out that one of the unique things about the U.S. Civil War is that it marked pretty much the last time that the soldiers who fought in it could make most of their gear, themselves -- especially the Yankee craftsmen on the Union side of things. Give those guys a workshop and they could pretty much produce just about anything short of a high-pressure steam-engine (and they could repair one of those).
Quote:
Originally Posted by Minuteman37 View Post
GURPS has good rules for high resolution, realistic combat. The primary limiting factor is that the system runs on "people" and is limited by our capacity to do the math easy enough to bother and fast enough we don't lose momentum. A computer game solves that issue nicely.
Two things set GURPS apart from many other games; Generic and universal. I think those would have to be part of a game for it to feel like GURPS. Ie. you need to some sort of cross-genre/setting.


I think it would be awesome if the game started out like tshiggin's example. But then suddenly people start showing up with automatic weapon trying to "change history" ie. Centrum. And you get drafted into helping Homeline fight them. First on you hometurf, then taking the battle to another, completely different setting. But the homeline team is stranded there, they know high-tech and counter-espionage stuff, but they do not know how to survive in a forest with TL:5 equipment.

You character might focus on learning their new technologies. They might discover they have innate magical/psionic powers or they might just continue developing the skills they are already good at, becoming even better.



You would need "outdoorsy"-skill like survival to survive (find resources and animals to hunt and so on).
You need combat-skills to fight animals as well as centrum agent and other "bad guys".
You need social skills to socialise with the other locals who might otherwise join centrum. And to gather intel.
You need tech skill, especially if you want to learn the higher tech stuff.



A key factor of the game would be the "survival part" of gathering resources for survival and to maintaining equipment.
And also tactical combat, with a turn-based hex-grid combat system.



Well thats something I would play.
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