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Old 09-16-2012, 05:52 AM   #56
jacobmuller
 
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Join Date: Feb 2006
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Default [UT] Re: Blunt Trauma and Skulls

Necromancy seems popular at present.
I've a brain DR of about 10 for this subject so just checking (yes, again {hangs head in shame, uses wrong size rawl plug and watches head bounce away down street}).
Foolhardy Trespasser is wearing a heavy-nanoweave hooded coat and a light nanoweave ski-mask; total DR39/13* on his skull.
FT takes a hit to the skull from a COP's 25mm payload rifle loaded with memory batons, or 10d+10 (0.25) Cr.
The average damage is 45, FT's skull DR comes out as 52 vs this Cr (60 including his skull DR2).

But that leaves Blunt Trauma and this is where I tend to go wrong: 45 - DR2 for his rigid skull, leaves 43/5 for 8HP worth of Blunt Trauma Injury?


In-setting COPs are allowed to use liquid propellant and like overkill but are only allowed "reduced lethality" unless "in response to potentially lethal force". This is not RL and COPs are not law enforcement.
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Last edited by jacobmuller; 09-16-2012 at 05:59 AM.
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