View Single Post
Old 09-09-2010, 05:56 AM   #54
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by hal View Post
NOW we still have to account for the incoming 3 points of blunt trauma. At this point, the second layer of armor comes into effect - that of the skull's bone structure. Stops 2, leaving 1 point through the skull of the incoming blunt trauma.
No, you're losing the forest for the trees, what you're saying is basically that if you had someone stab you in the head through your armor for impaling damage and 3 points penetrated, that you'd take 12 points of brain injury which you'd then subtract the 2 points of skull armor from.

Now, just because you haven't multiplied damage by 4x, you're still subtracting DR after you've suffered injury by subtracting it from blunt trauma injury and that's a clear misread on your part.


As an example:

You get hit in the torso by 4 points of imp damage, you take 8 points of impaling injury, you do not subtract DR from the 8 points of impaling injury.

You get hit for 4 points of ct damage, you take 6 points of cutting injury, you do not subtract DR from the 6 points of cutting injury.

You get hit in the vitals for 4 points of imp damage, you take 12 points of vital injury, you do not subtract DR from the 12 points of vital injury.

You get hit in the brain for 4 points of damage, you take 16 points of brain injury, you do not subtract DR from the 16 points of brain injury.

In the same way, when you take 4 points of brain trauma to the brain you're already past DR, you are taking 4 points of blunt trauma injuries to the brain, you do not subtract DR from the 4 points of brain injury.


Basically, by the time you're describing it as "Blunt Trauma" you've already gotten past the DR penetration phase and are strictly talking about final recorded injury.
Ze'Manel Cunha is offline   Reply With Quote