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Old 06-12-2015, 06:06 PM   #2
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Training Replacements for PC's

Honestly, I wouldn't bother with these mechanics. If there's some kind of organisation or other reason for an existing NPC to be associated with a PC, than that provides a way for the player to build a bond with the replacement, and have a sense of continuity. But I'd just build a new PC when needed on a similar point total to the PCs.

If the PCs have gained substantial amounts of experience since they were generated, I tend to trim the total for replacement PCs a little For example, if the PCs began on 300 and have advanced to 500, I might well create a new PC at 475, because characters designed all at once on 500 tend to be better optimised than ones who have added 200 in small slices, and changed their mind a few times about what they were aiming for.
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