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Old 02-10-2016, 08:36 AM   #48
ghostofjfd
 
Join Date: Feb 2014
Location: Atlanta, GA
Default Re: Soft announcement: new Ogre set!

Quote:
Originally Posted by dwalend View Post
Hey, look at that. Hazard of learning the game from a person instead of a rulebook.
No worries. I learned this rule the hard way in a home-brew scenario when I lost a bumper-cars contest among weapons-stripped Ogres.

Quote:
Originally Posted by dwalend View Post
Any thoughts on doctoring 6.05 to let the ogres stack like armor and inf? I'd prefer it, but would just play with the full rules instead.
Variations on the stacking rules (e.g. full G.E.V. stacking/spillover/overrun) on the Ogre map are fun as house rules. But I wouldn't include them in the rule book Steve's asking us to help polish here.

Quote:
Originally Posted by dwalend View Post
Also, does 5.02 need a note that if you can't get the units spread out then all but one is killed at the end of the movement phase?
Maybe I'm overlooking some possibility, but I can't envision a legal way to form stacks in the first place that would need to be spread out again like this. This is a good question, though, probing for weird edge cases. Now's the time to do that.
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