Quote:
Originally Posted by dwalend
Hey, look at that. Hazard of learning the game from a person instead of a rulebook.
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No worries. I learned this rule the hard way in a home-brew scenario when I lost a bumper-cars contest among weapons-stripped Ogres.
Quote:
Originally Posted by dwalend
Any thoughts on doctoring 6.05 to let the ogres stack like armor and inf? I'd prefer it, but would just play with the full rules instead.
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Variations on the stacking rules (e.g. full G.E.V. stacking/spillover/overrun) on the Ogre map are fun as house rules. But I wouldn't include them in the rule book Steve's asking us to help polish here.
Quote:
Originally Posted by dwalend
Also, does 5.02 need a note that if you can't get the units spread out then all but one is killed at the end of the movement phase?
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Maybe I'm overlooking some possibility, but I can't envision a legal way to form stacks in the first place that would need to be spread out again like this. This is a good question, though, probing for weird edge cases. Now's the time to do that.