Quote:
Originally Posted by ghostofjfd
I disagree with the bit "an enemy Ogre" because "The ramming Ogre immediately ends its movement for that turn in the last hex it occupied before ramming." (last sentence of 6.05)
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Hey, look at that. Hazard of learning the game from a person instead of a rulebook.
Any thoughts on doctoring 6.05 to let the ogres stack like armor and inf? I'd prefer it, but would just play with the full rules instead.
Also, does 5.02 need a note that if you can't get the units spread out then all but one is killed at the end of the movement phase?