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Old 02-10-2016, 06:10 AM   #47
dwalend
 
Join Date: Oct 2005
Default Re: Soft announcement: new Ogre set!

Quote:
Originally Posted by ghostofjfd View Post
I disagree with the bit "an enemy Ogre" because "The ramming Ogre immediately ends its movement for that turn in the last hex it occupied before ramming." (last sentence of 6.05)
Hey, look at that. Hazard of learning the game from a person instead of a rulebook.

Any thoughts on doctoring 6.05 to let the ogres stack like armor and inf? I'd prefer it, but would just play with the full rules instead.

Also, does 5.02 need a note that if you can't get the units spread out then all but one is killed at the end of the movement phase?
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