Quote:
Originally Posted by Toadkiller_Dog
That leads to a question - do you need to have the FP to cast a spell if it wasn't a critical success before you can try and cast it?
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I would say so. I would treat it like being in a region of very high mana: you "get the energy back" after the fact but you still have to spend it in the first place. I would rule that if a spell ends up being cast for free thanks to a critical success -- be that due to a natural die roll, an application of Super Luck, or spending character points -- then you should assess the effects of the energy expenditure on the caster and on the spell, and
then restore the caster's energy levels to status quo ante. That said . . .
Quote:
Originally Posted by Toadkiller_Dog
I'm sure this is a campaign decision, but is the original intent of the rules to allow you to try a spell that you can't power?
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I do think there's an element of GM judgment required. I'm not completely against allowing wizards to burn character points to fuel spells. However, I would probably follow the model given in
Fantasy and say that each character point buys 25 energy points' worth of magic. So if you want to cast a 300-energy spell "for free," you must pay 12 character points.