Quote:
Originally Posted by Azulan47
That is not quite the solution I was looking for. Rather, something along these lines:
|
Ah! Ok, I see, sorry to misunderstand.
I'd suggest still using the Costs Fatigue (Variable) rules, but because the log FP per level will usually be lower than the simple per-level cost would be, reducing the final limitation value by 25%. So, continuing with the example, a 10-level burning attack that cost 50 FP at the top end would be effectively Costs Fatigue 27, for an overall limitation value of -135%, modified down to -102% (I'd just round that down to -100%).