Quote:
Originally Posted by Athanbeli
And what about a 100 (or 101) damage wrecking ball?
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Not piercing. It's the very example of a high MV to KE ratio, and is crushing damage, or perhaps even collision damage if the rules for such make flexible DR 100 armor of less value vs. each type. Certainly that 100/101 points of damage will have that 12 yard knockback!