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Old 11-14-2019, 04:19 AM   #1
blacksmith
 
Join Date: Aug 2005
Default LITRPG inspired Dungeon Fantasy

I am thinking about a new campaign with LITRPG inspirations. So Dungeons are viewed as resources of treasure/loot and managed, with them being a form of genus loci who draws power from the ritual blood sacrifice of having adventurers delving in them.

I see this as having few to no intelligent normal races in a delve with also no need to have a ecology or anything like that. It opens interesting possibilities and other things as well.

Like what would a martial art developed to fight specifically in Dungeons look like?

Has anyone tried this and how did it work for them and what do others think about this as the explanation of dungeons?

There certainly is room for non dungeon adventures as well, new discovered ones, politics around them and so forth but it seems like it could work nicely.
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