Quote:
Originally Posted by Daigoro
Hmmm. I always thought that the player decides when it's used, but then it's up to the GM as to how it manifests. But reading the text now, I can see how it can be read the other way. I don't think it actually particularly supports one reading or the other, but as a general rule, using advantages is up to the player.
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Yeah, it's clearly meant to go both ways. Both with the Player making suggested uses and the GM deciding "and here you need a moment of good fortune" and 'activating' it themselves.
I prefer to not get 'bogged down' trying to track all the PCs Advantages individually, so I leave 'usage case' Advantages up to them. With these types of "so many uses per session/hr" Advantages, I
might suggest a use, but I won't force one.