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Old 10-12-2019, 01:00 PM   #29
evileeyore
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Join Date: Jul 2006
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Default Re: "Could be worse" advantage

Quote:
Originally Posted by Daigoro View Post
Hmmm. I always thought that the player decides when it's used, but then it's up to the GM as to how it manifests. But reading the text now, I can see how it can be read the other way. I don't think it actually particularly supports one reading or the other, but as a general rule, using advantages is up to the player.
Yeah, it's clearly meant to go both ways. Both with the Player making suggested uses and the GM deciding "and here you need a moment of good fortune" and 'activating' it themselves.

I prefer to not get 'bogged down' trying to track all the PCs Advantages individually, so I leave 'usage case' Advantages up to them. With these types of "so many uses per session/hr" Advantages, I might suggest a use, but I won't force one.
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