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Old 06-08-2013, 12:17 PM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [Powers] How would you model these spooky abilities?

Quote:
Originally Posted by Mailanka View Post
Soul Gaze

In the Dresden Files, it seems everyone who meets the gaze of a sorcerer has his soul bared to him. This is simple enough: I'd just call it Empathy + Detect (Supernatural Beings) with some limitation reflecting the fact that you have to actually meet someone's gaze to make it work.

BUT! It also lets the other person see YOUR soul. How would you model THAT? Just a nuisance effect?
Nuisance Effect (Obvious), -5%

Its' very, very obvious to the person when it's' done to them; they know exactly who did it and all kinds of 'interesting' things about them.

Quote:
Originally Posted by Mailanka View Post
Dream Travel

In GURPS Cabal AND GURPS Spirit, spirits are noted with the innate ability to travel into your dreams. That is, a spirit might come to you in a dream and talk to you. A demon might watch your dreams to understand your desires. Or a demon might inflict a horrific nightmare on you. Seems reasonable enough.

Entering the dream (that is, seeing it) is simple: Mind Reading (Only on sleeping targets). But how do you model changing the dream? It's not telesend. Illusions? On the other hand, Horror seems to suggest Jumper (Dreamworld), and that your powers might be "cosmic," but only in a dream. So, in this model, the spirit hops into your dream, and uses godlike powers to control it: It's not a thing in your head, but a WORLD. But the ability to rewrite a world is hugely expensive.
Dreaming, presuming they already have access to the dreamworld via another advantage or via a setting feature.

Quote:
Originally Posted by Mailanka View Post
Probability Manipulation

Also in Cabal and Spirits, spirits can make small adjustments to probability. That is, they can malign you or they can bless you. The presence of a wicked spirit will haunt you with bad luck, while a good spirit will make you fortunate and happy. Makes sense. It also functions via modifiers, similar to the Bless spell from Magic, but with slightly different costs. This allows you to have weak spirits who can barely bless you, and powerful spirits who are practically rewriting your world for you.

But there's no way to create this blanket bonus. It seems unwieldy. Can anyone think of an easy way to do that? Otherwise I'll dump the idea of "levels of probability manipulation," and just let them Afflict people with Lucky or Unlucky.
Visualization (Cursing, +100%; Fixed Margin, +0%; Reduced Time 6, +120%) [32]
Visualization (Blessing (Only Others), +0%; Fixed Margin, +0%; Reduced Time 6, +120%) [22]

... takes one second, succeed at roll, target gains a +3/-3 for non-combat tasks and a +1/-1 for combat tasks. ("Fixed Margin" being "Fixed Duration" by another name.) Toss in Link, Reflexive, Area Effect, Aura, Melee Attack (Reach C), Selective Area, Selective Effect and upgrade Blessing (Others) to Blessing (Self and Others) for kicks and giggles.

It isn't unreasonable to allow Reliable to be purchased to modify the margin of success rather than the chance of success.
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