Re: GURPS supplements that you'll like read
High-Tech: Divergent Technology Paths. We have Fantasy-Tech for low TLs, but what about having consistent catalogues for Red Alert craziness, magitech worlds similar to Technomancer (but not based on GURPS Magic!) etc.
Arabian Nights II: the pre-Islam times (or whatever you call it). As opposed to the current book which is largely post-500s in presentation and content.
Babylon.
Magical Economics: all sorts of alternate systems of enchantment written with expectation of said magics of making sense economically.
VDS . . . eventually.
Spaceships: Guide to Making Space Pirates Economically/Tactically/etc. Make Sense
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