Quote:
Originally Posted by MunchkinMan
You can only have one helper at a time, but if a card sends a helper away, you can get a new one since you no longer have a helper. Of course, if the card that sends your helper away says something different, you need to follow the card's text.
As for Running Away, only the player whose turn it is can decide when it's time to Run Away, and, even then, you must be losing the combat in order to do that. Your helper can't choose to Run Away on his own. Ever. It will always take a card to somehow force a helper out of combat.
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Ok then, thanks
Is there any way... I can like prove this to him? He's in the room and says a forum proves nothing.