Re: [Basic] Skills of the week: Bicycling, Driving and Piloting
I've encountered Piloting a lot, mainly in Light Airplane and High-Performance Spacecraft. None of my players or characters have ever taken Bicycling, though now I'm getting the urge to make one of those stunt freestyle cyclists for a game (as others have said, most people just use Bicycling at default or with the Dabbler perk).
Driving (Automobile) and (Motorcycle) get a lot of activity, as does (Halftrack) for snowmobile use; (Heavy Wheeled) and (Construction Equipment) don't seem to get the use they deserve.
One Driving specialty I've used is the following:
Hovercycle: Used for any high-speed craft that is handled like a motorcycle but uses a hover or contragrav system instead of wheels. Defaults: Motorcycle-2, other Driving-4. Motorcycle and Hovercraft both default to Hovercycle at -2.
I'm surprised the OP left Boating off the list of skills this week. Boating (Motorboat) sees a lot of action in Action! type games I've been in.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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