Thread: Dodgin' Bullets
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Old 03-22-2016, 11:57 AM   #43
Andreas
 
Join Date: Mar 2014
Default Re: Dodgin' Bullets

Quote:
Originally Posted by Ulzgoroth View Post
...It probably shouldn't be. If the difference between c and 100*c makes any even slightly meaningful distance aside from turning Relativity inside out, you're shooting from astronomical ranges.


(I have long thought that active defenses, especially Dodge, really need to be modified by travel time at longer ranges. I mean, whatever you think about dodging bullets at close range, it's obviously not hard for unpredictable movement to force a miss if your opponent has to predict where you're going to be two seconds in advance.)
The Dodge penalties in that article are for spotting the projectile and then dodging it. You have to react and move far faster to dodge a projectile moving at 100*c than one moving at c. It does not make much sense for the penalty to be the same (if you were merely aim dodging, it would make sense, but then the penalty should reach its maximum long before the speed of light).

Yes, basing the penalty on how much time has passed after you manage to spot the attack rather than just speed would be the most realistic solution.

Last edited by Andreas; 03-22-2016 at 12:01 PM.
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