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Old 01-17-2016, 09:04 AM   #9
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: [Basic] Skill of the week: Leadership

Quote:
Originally Posted by johndallman View Post
Does the need for minions happen often for you? It's really rare for games I've played: we might acquire them for assistance with a search, for example, but almost never for combat.
I think it mostly depends on the number of players. In traditional fantasy games I think 5+ PCs mean you probably have all the important roles covered, 4 can cover everything if the characters are carefully designed to work together, and 3 or fewer means there will be capability gaps (unless the PCs are unusually multi-talented).

Of course, if the GM designs the adventure with the current PCs in mind, then it doesn't matter. If not having anyone with Traps skill means the GM doesn't place any traps, and the players know this, then there's no need to hire a trap finder.

The next time I run a game for only 2-3 players, I may just go the Ars Magica route and tell everyone to make both a primary PC and a low-points Ally. Then let them run each other's Allies.
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