Quote:
Originally Posted by Mark Skarr
If the GM and Player have agreed that the character should die, and they set up the scenario to help drive the story and give the character a meaningful death, then why shouldn't you plan a death?
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I don’t feel that a GM should plan a story, but instead a situation. A GM saying, “Here’s what happens to your character,” when not as a reaction to a player action, ceases to make the game a game but instead a story, and almost always a bad one.