Re: New Skills
Thinking further on this, I don't really want any skills - even if they already exist in the game - that fall into one of these two broad categories:
GENERAL KNOWLEDGE: Running, First Aid, Cooking, etc. These are things any adventurer in TFT should know, and don't need to appear on character sheets.
PROFESSIONAL KNOWLEDGE: Seamanship, Accounting, Administration, etc. If a character has a job, then anything related to that job that has no general use in combat should be assumed as being known.
Basically, I don't want to see characters being hobbled by having to take skills that have no important game effect.
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