Quote:
Originally Posted by AlexanderHowl
most modern body armor should probably be semi-ablative against piercing damage while modern ceramic inserts should be ablative against piercing damage (there are metallic inserts that are neither, but they are more recent developments).
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You mean like a modification of Low-Tech Companion 2 (Weapons and Warriors) expanding the "Damage to Armor" guidelines for a wider variety?
Rigid = Homogenous and Flexible = Diffuse means they suffer HP (albeit reduced) from piercing but actually less than other forms, crushing actually does better somehow.