Re: Starter Car (for OrcaCon)
I think it’s a great design for your target.
The turret will let there almost always something to shoot. The armor is strong enough that one round of lucky hits will still let the car survive, but on on average 3 rounds of hits on the same side by the RR, damage will start going internal.
No dropped weapons means less to track, acceleration and HC are high enough to keep things moving.
Should be a good beginning and intro to CW in a con setting.
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