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Old 03-23-2014, 03:39 PM   #14
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GCA and Half-Stat Default

Quote:
Originally Posted by DouglasCole View Post
Nevermind. Reloaded GCA from the get-go, and it works great now.
Note that for existing characters you will need to Resynchronize both Skills and Skill Types in order to incorporate the changes.

I also just found another bug that crept in - for skill defaults the old file was rounding Attribute/2 up instead of down. This didn't affect skills which were not at default (i.e. that you've purchased), but did affect all calculated default levels.

There's also a few skills that did not have their defaults correctly set when I did the quick and dirty conversion, so I'm going to have to go back through all the skills that came up as having no default to correct them.

I've just uploaded another file that corrects these issues.
http://gurpsland.no-ip.org/GCA4/HalfStatDefaults.zip


As for Spells, I've just realized that there is already a file in the Variant folder which changes Spells to use 5 + (IQ ÷ 2) instead of IQ as their base value. Loading that file will have the exact same effect as if I converted them to use this rule, so I see no particular reason to duplicate work. Just load both files to get the full effect on Spells.
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Eric B. Smith GURPS Data File Coordinator
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Last edited by ericbsmith; 03-23-2014 at 03:58 PM.
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