04-10-2017, 04:07 AM
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#19
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Sigh, not this again . . .
Here, a couple of quotes:
Quote:
Originally Posted by PK
Also, Daredevil states that you get to reroll a critical failure. It doesn't say that you get to keep rerolling it, over and over, until you get something better. On its own, "reroll" means you get one new shot at a better result -- not infinite shots!
If you do something stupid crazy and get an 18, reroll it. If you get another 18, that just means the Gaming Gods want you to fail.
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Quote:
Originally Posted by Kromm
Officially:
1. Below skill 3, you don't get a roll – never mind a reroll – except on an active defense roll. That's spelled out on p. B345.
2. You get one reroll. Yes, you could read the instructions as a pure logical statement devoid of connotation, but no rule is written that way.
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