View Single Post
Old 08-09-2013, 08:39 PM   #24
lexington
 
Join Date: Jan 2010
Default Re: Gaming Ballistic - GURPS Content Posts

Quote:
Originally Posted by DouglasCole View Post
Thursday is GURPS-Day, and today I return to the roots of the blog and actually talk about ballistics. Are the numbers listed for 1/2D range in GURPS sensible?
How does changing 1/2D interact with shotguns? Would you make the range at which the pellets are treat as a single mass a flat value?
lexington is offline   Reply With Quote