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Old 08-23-2019, 11:58 AM   #6
ericthered
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Default Re: [Powers] Are Multiplicative Modifiers Fairer?

Quote:
Originally Posted by zoncxs View Post
Super ST (max duration, 30s, -75%; super effort, +300%; PM, -10%)
There are a lot of ways you can skin that particular cat. Max duration is one of those limitations you really have to watch. Try sticking it on unmodified ST, an innate attack, Jumper, or any of a myriad of advantages useful mainly in short bursts. It just breaks things more evenly now.

With multiplicative multipliers, you do have to be more careful with limitations, and make sure they are actually meaningful. Some GM's have gotten a touch lax with that because players wanted to counter-balance large piles of enhancements and the sweet spot for limitations is in the 40 to 80 percent range. Duration advantages are a common way to abuse this, as are gadget limitations. This isn't to say that they are bad, its to say you need to ensure the limitations are meaningful.

The weather advantage earlier can make you popular and possibly a lot of money, but that's only its an in demand ability or you're rare. As a GM if I see an ability that can be used to make oodles of money I generally require them to purchase wealth or take traits that forbid them from making that money.

I love multiplicative multipliers, and I find they make the range of practical characters considerably wider.
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