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Old 07-31-2018, 03:18 PM   #1
Bathawk
 
Join Date: Oct 2007
Default Afflictions that grant dis/advantages

Hello. I just had a question about the how/who controls an advantage that is "granted" as an affliction

an exampleis "exoteleportation" at it's most basic I buy the enhancement "Warp +1,000" and assuming the target fails it's resistance roll i can then "beam" them anywhere I want within the limitations of Warp (IQ roll, fatigue, time, ect; )

But what if my character is the "deity of time and space" and I want to give one of my followers the ability of Warp for a short period of time....am I still simply applying "warp +1,000" to the affliction? what if I wanted to do it both as an "attack" and a "boon"? would I have to buy it serperately, or simply apply another "switchable" enhancement?

A similar question comes to what if I wanted to grant "uncontrollable flight" to a victim...would they just go ping ponging all over uncontrollably? simply be unable to land? or am I the "pilot" maneuvering them whereever i want like telekensis but at x2 their basic move?
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