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Old 03-03-2018, 06:10 PM   #44
Jim Kane
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Join Date: Mar 2018
Default Re: How Do You Imprison TFT Wizards?

Quote:
Originally Posted by Skarg View Post
Drain Strength or injury certainly work (if the situation lets you do those).
"Drain Strength"; interesting,...

WHAT IF, the wizard's cell contained upon a marbled pedestal, a faintly-glowing and softly humming orb of perpetual casting of a Sleep spell,,,, AND this magical artifact draws it's power not just from the wizard himself, but also from the ALL the other prisoners also under lock-and-key within an area-effect zone? - "donating" their ST in the interest of the common-good; as it were.

Perhaps then, the wizard could be kept in coma, remaining barely-alive while kept in slumber upon a dias, being 'fed' by limited Aid spells; keeping him at ST-1 over time and not starving to death while in stir.

Hmmm,... it's a real puzzler; and without a pre-published "turn to statue in suspended-animation" type-spell already available, obviously a legal and satisfying solution requires some real research and TFT rules cross-checking.

One great thing that was reiterated in both TFT:ITL and TSG articles of the day, was that each GM is the absolute master of his own part of Cidri, and the real final authority of what is and is not "workable" within his/her TFT domain - especially in these cases where the rules do not readily inform with a pre-packaged solution.

I think sometimes, we forget that.

For their Game-World, Champions addressed this same quandary of how to design and create special containment prison cells for super-powered super-villains in their adventure module #2: 'Escape From Stronghold', Peterson/MacDonald, 1981 Hero Games.

Perhaps a serviceable and adaptable clue might be found therein to meet Cidri's penological needs.

Last edited by Jim Kane; 03-03-2018 at 06:47 PM. Reason: Typo
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