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Old 09-26-2022, 06:54 PM   #4
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates

Quote:
Originally Posted by Michael Thayne View Post
Knight
Okay, so the changes here are small, but subtle enough that I was having trouble making the point math work last week, though after focusing on other stuff this weekend I finally figured it out. Because Born War Leader now adds to Connoisseur (Weapons), the game could drop the investment in that skill from 4 points to 2 (-2 point change) and still have the skill level increase from 11 to 12. These two extra points got spent raising Leadership a level and increasing the number of optional skills from 4 to 5. Speaking of optional skills, two options also got added: Fast Draw (any other) and Riding (Horse). In GURPS Dungeon Fantasy, the only way to get Riding (Horse) had been to spend a full 8 points on it, having it replace one of your melee weapon skill options.
Even in DF, you can spend quirk points on anything the gm allows.
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