View Single Post
Old 09-26-2022, 02:46 PM   #3
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates

Knight
Okay, so the changes here are small, but subtle enough that I was having trouble making the point math work last week, though after focusing on other stuff this weekend I finally figured it out. Because Born War Leader now adds to Connoisseur (Weapons), the game could drop the investment in that skill from 4 points to 2 (-2 point change) and still have the skill level increase from 11 to 12. These two extra points got spent raising Leadership a level (1 point) and increasing the number of optional skills from 4 to 5 (1 point). Speaking of optional skills, two options also got added: Fast Draw (any other) and Riding (Horse). In GURPS Dungeon Fantasy, the only way to get Riding (Horse) had been to spend a full 8 points on it, having it replace one of your melee weapon skill options.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.

Last edited by Michael Thayne; 09-27-2022 at 07:54 AM.
Michael Thayne is offline   Reply With Quote