Quote:
Originally Posted by Vaevictis Asmadi
Actually, I just didn't understand that part. :)
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Fair enough.
Quote:
Originally Posted by Vaevictis Asmadi
So... minus the crippling issue, the original Regeneration is the entries on your table plus the 5-pt version of your Rapid Healing?
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Yes.
Quote:
Originally Posted by Vaevictis Asmadi
But then you only pay 11 pts for the actual equivalent of Slow Regeneration (1HP/12 hrs).
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No. Under the present system someone with Slow Regeneration (1HP/12 hrs)
heals close to 3 hp per day; 1 automatically every 12 hours + rolling at +5 for 1 at 24 hours.
Under my system you would take
10________8 hours (3/day) [Read 10 days instead of months for crippling time]
For
10 points.
Giving you 3 rolls per day. Then take Rapid Healing +5 meaning you automatically succeed at healing rolls for HPs for
5 points.
Total cost
15 points, and you now
heal 3 points per day
Quote:
Originally Posted by Vaevictis Asmadi
So 4 pts would be the cost of +5 to get over crippling injuries?
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No, you need to buy up Health to reduce the odds off lasting/permanent crippling.
However, regeneration reduces the time for temporary/lasting crippling injuries;
Normal guy: Lasting crippling injuries = 1d X 30 days
Guy with Regeneration [10]: Lasting crippling injuries = 1d X 10 days
EDIT:
Since this is just normal healing accelerated, burns should still use the same burn rules on Bio-Tech p131. To be immune to these would be a perk (Rules Exemption) [1].
Bio-tech p139 says you get a -3 penalty to healing rolls for not resting. I would drop this, and instead triple healing times if you don't rest. Based on HT 10 heals 108 hp out of 216 rolls, HT 7 heals 35 hp out of 216 rolls, thats close to a third as slow.
That would put healing 1HP per second whilst in combat at 114 points and 10HP per second whilst in combat at 134 points.