Quote:
Originally Posted by DouglasCole
Inspired by Peter's report of an epic 12-hour (real time) combat, I wonder about contingency planning in RPGs, and how many parties actually bother to come up with them. While the example at hand was a GURPS DF one, the question of "when do we run away, regroup, or attack even more strongly" has come up surprisingly rarely in my own RPG experience, with any system. Does your group plan for contingencies before a battle?
|
Not DF, but yeah, we did, and this prevented
a lot of Charlie Foxtrot stuff from being a total showstopper in one of the recent sessions. 'Weapons and countermeasures against Diffuse opponents / Swarms' was one of the major contingencies that
surprisingly paid off.