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Old 02-14-2019, 03:34 AM   #5
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Vambraces, Helmets and Gloves

I think there was also something about helmets restricting vision/hearing (you might be easier to surprise), but I may be confusing GURPS with TFT, or it may have been in original TFT somewhere, but not in Legacy...

I do know that in something somewhere (maybe the Space Gamer designers' notes? Advanced Melee?) Steve said something about not worrying about that level of detail much and instead just assuming that armor sets were full armor sets (leather cap or full helmet, or whatever seemed appropriate with the set of armor being worn).

One thing you should keep in mind when porting "GURPS-isms" over into TFT is that the combat turns are vastly different in time scale and the armor and weapon effects as such have to be adjusted to account for that.

(That's one problem with playing TFT for 40 years, and GURPS, and other RPGs -- it all sort of mixes together in your mind after a while...)

Last edited by JLV; 02-14-2019 at 03:39 AM.
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