Re: Fun vs Rules - When is too much fun a bad thing?
For kit, boxes, etc. with expandable gear in it (e.g., medical kit, bycicle tyre repair box) I let them roll against the HT of the kit or box. If the roll is a success, you can use the kit to help a victim or mend a tyre and the HT drops by 1.
To replace items separately, a +1 to HT costs 10% of the original price of the kit or box.
Or when a kit has only a few charges (e.g. a bacta pistol with 5 ampoules of bacta), it's easier just to subtract an ampoule after usage.
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May the Force be with us all
Dark Lord Azagthoth
Star Wars - TRPG
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