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Old 02-26-2016, 07:58 AM   #41
naloth
 
Join Date: Sep 2004
Default Re: Knowing Your Own Strength - Tank Smasher

Quote:
Originally Posted by Wavefunction View Post
Since in GURPS damage scales with the square root of Kinetic Energy, if we were to rescale the Knowing Your Own Strength damage table so it matches the basic lift table, we'd need to adjust it so that each +20 corresponds to x10 damage, and each +6 corresponds to x2. This would mean that each +1 was roughly x1.12. Using this and rounding down when possible, we get the following table:
For cinematic (not realistic reasons), I'd rather scale damage a lot slower than lift (BL). A Spider-Man with ST30 that lifts 10 tons but has a thrust of 5d+2 is still incredibly strong since he has the damaging power of an M16. He's just not as lethal in a mirror match (ST30 = HP30) since his average damage is ~20 without skill or weapon bonuses. Likewise, he would easily survive a hit from a ST40 (max lift around 100 tons) doing 7d thrust ~25 plus weapon/skill bonuses. Throw in a level or two of IT:DR, sprinkle on DR, and you have a pretty classic superhero slugfest.

If you move to the ST30 = 10d of damage (avg 35 damage prior to bonuses), you just have too much damage for the number of HP.

Having numbers in a narrow range feels workable if there's a chart to rescale the DR and weapon damage of equipment.
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