Thread: Killing PCs
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Old 10-11-2018, 05:35 PM   #10
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Join Date: Jun 2006
Location: On the road again...
Default Re: Killing PCs

I never plan a fatality. They've been known to happen, though, due to bad dice or bad player decisions. (When the GM says 'I suggest you duck' and instead the PC raises his head for the better look, well... okay, that player was an idiot.)

The general idea is that agreeing to play in my game means accepting the possibility of taking enough damage to kill you. I don't go for "save or die", and I won't target a character specifically for death, though most adversarial NPCs will go for the kill (but not always stick around to get killed; running away to live and fight another day is always on the table).
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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