Quote:
Originally Posted by Tomsdad
as I said unless you were talking about changing the ST/damage progression and narrowing the stat range, but why would you do both? (and I'm not sure I've ever seen anyone here suggesting doing so?)
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Even with retention of the current range, the de facto variation will be reduced. 8-15 is currently a very commonly applied restriction; in fact I don't seem to encounter many mentions of going for the 'full' 8-20 range of attributes in realistic games.
(Cutting off at 8 because it's rare for a lower score to be considered suitable to adventurers.)