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Old 04-23-2018, 06:40 AM   #25
vicky_molokh
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Default Re: Should Plate Armor be Harder to Penetrate?

Quote:
Originally Posted by Tomsdad View Post
as I said unless you were talking about changing the ST/damage progression and narrowing the stat range, but why would you do both? (and I'm not sure I've ever seen anyone here suggesting doing so?)
Even with retention of the current range, the de facto variation will be reduced. 8-15 is currently a very commonly applied restriction; in fact I don't seem to encounter many mentions of going for the 'full' 8-20 range of attributes in realistic games.

(Cutting off at 8 because it's rare for a lower score to be considered suitable to adventurers.)
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