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Old 02-27-2015, 08:12 AM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Martial Arts and Claws

Quote:
Originally Posted by RyanW View Post
And there's nothing in the rules that says Claws has to be literal "claws." Claws could be knuckle spikes, for instance. If you really see a problem, maybe say the damage is the better of the Claws bonus and the skill bonus (Karate is about overcoming the limitations of barehanded strikes?).
Those are a pretty good points. Realistically, the damage bonuses of Brawling, Boxing, and Karate would have two components - one being making your fist/foot/whatever into a more efficient striking surface, the other being training to get the most power into your strikes from your muscles. The former would be a straight bonus to damage and wouldn't stack with Claws and the like (which already serve as efficient striking surfaces), while the latter would be treated like Trained ST from Technical Grappling and would. If just using current rules, however, it would arguably be most balanced to have Brawling work as-is and have Boxing/Karate have +1 of their total damage bonus not stack with Claws and the like. So, take a character with thr 2d and some Claws that do thr+1. Maximized Brawling, he can punch for 2d+1, claw for 2d+3/3d-1. Maximized Boxing/Karate, he can punch for 2d+3/3d-1, claw for 2d+4/3d (so he's at -1 damage when clawing relative to MA RAW).
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